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Post by Soren on Jul 19, 2010 13:07:42 GMT -5
Battle Rules[/u]
1. Hit chance is calculated by the users dexterity + their weapons hit. Then you roll the dice that is in the add tags or type out dice=100 . If your the number is below your hit rate percentage you hit, if its above you miss. Any techniques, spells or Augmentations that are activated which help with hit chance you add them to the final total before rolling the dice.
2. Damage is calculated by the users Strength + their weapons Attack. Any techniques, spells or Augmentations that are activated which increase damage you add that to the final total. You have a 1 in 10 chance of hitting a critical so your best bet is to use the dice roller provided in the add tags. Just use dice=10 and pick a number between 1 and 10 and if the dice comes up with that number you get a critical.
3. Defense is calculated by the users Stamina/2. Any techniques, spells or Augmentations activated that increase Stamina or Defense you add that to the total. You subtract the amount of the total by the opponents
4. Gained Experience is calculated by the opponent's levelx10xhow many posts you used defeating the opponent. So more posts equal more experience, and their will be no one sentence or one word posts to milk this, you will need to put in at least 1 full turn. You attack then your opponent attacks, unless your having a staff npc the enemies.[rand=04045204115527562056332808476709460550450540517022365851002168215904]
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